I’m SO happy I can type this…

Because my voice is a mess. I got some kind of a bug, had fever for a day and now I cough and sniff a lot. That’s also why I rescheduled the next podcast episode. Maybe for the better, because now the date I have in mind is closer to Audio Drama Day. Not that I got a finished Audio Drama… But that’s another story.

So what are we’re having here now? Well, as I mention in my last post, they kept us busy with a comic project during the last month and I wanted to share with you what I learned, because my team-mates pushed the boundaries of the assignment. (Meaning we did more than was expected… XD)

The Head – The Model

We were to create a robot-like character and create a comic page with that character. Pretty much like the last time. Only this time in a team and taking characters from a TV show. (Talking about copyright, huh?)

Well, we took “Breaking Bad” we were three in the team so Jessie and Walter Heisenberg were inevitable. But who would be the third?

We decided we would pick the last character depending on the scene from the show we would reenact. (That was actually also part of the assignment, but no one else really stuck to that – including the teachers…) Finally it came down to Krysten Ritter as Jane Margolis, Jessie’s girlfriend.

krysten-3D-model-head-top-persp-view-viennajetschko krysten-3D-model-head-top-persp-side-view-viennajetschko krysten-3D-model-head-persp-side-view-viennajetschko krysten-3D-model-head-side-view-viennajetschko

We had decided to create characters that resemble puppets with a strong focus on the face/head to characterize each figure. Which made it necessary to make a rather detailed model. More detailed than what we’ve learned in school so far…

How did We do it?

One of my colleagues found this cool tutorial. Which explains how you can simply “build” a face by adding faces to faces.

krysten-3D-model-head-polygon-tool-maya-2015

  1. First you need photo material (or a sketch) for the face. In frontal and side view. Load it into the scene by placing to planes as seen in the pictures above.
  2. Then you switch in front view and start modeling by extruding faces along the most important lines in the face.
  3. Once you’re done with the flat front view of your face, you switch into side view and align the vertices and edges according to your side view photo material (or sketch). (To make the thing three-dimensional)
  4. Finally you extrude so many faces as you need to close the whole thing up and have a fully sculpted head at your hands on your computer. 🙂

This is just an excerpt if you want to follow the great tutorial by Duylinh Nguyen step by step, just go on his channel and watch through all three parts. (Or just one or two, depending on your level of expertise... :) )

Still here…?

Well, if you really care for my opinion, I find it a very intuitive approach on modeling a human face and I was really surprised at the outcome. Because I think I did very well considering my level of expertise and I had fun modeling in Maya. Yeah! 🙂

Plus: Don’t expect Winterzombie too soon. I guess I have to keep “first things first” in mind. And take better care when temperatures fall below zero.

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